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Dev-Cpp is an application which is used to code and run programs in C/C. It has its variations but none of them come with a pre-installed graphics library. So if you are switching from some primitive editor like TurboC to Dev-Cpp (which follows ANSI specifications correctly) and try to write the following code, it won’t compile. Unfortunately, graphics.h is a Borland specific library and cannot be used with Dev-C. Fortunately, a benevolent soul by the name of Michael Main has modified a BGI emulation library for Windows applications to be used under MinGW (and therefore Dev-C) which he has aptly named WinBGIm. Using the WinBGIm Graphics Library with Dev-C Borland Graphics Interface (BGI) for Windows (Graphics.h in Dev C) This video provides a mechanism for using the WinBGIm Graphics Library graphics.h and libbgi.a with the Dev-C development environment. Winbgim, a port of BGI for Microsoft Windows. There is a modern port for this Turbo C graphics interface, it's called WinBGIM, which emulates BGI graphics under MinGW/GCC. I haven't it tried but it looks promising. For example initgraph creates a window, and from this point you can draw into that window using the good old functions, at the end closegraph deletes the win. DEV-C 4.9.6.0正常安装一般都没有问题,我以前猜你用的是4.9.7.0; 注意你建立的project;有C project,c project,console application 与 windows. This launcher will tell Dev-C to save its configuration files in the same folder as the executable. If you're getting 'Unsupported compression method' errors when extracting the portable version, please update your archiving program. The archive uses LMZA2 compression, which was added to WinRAR 3.91 and 7zip 9.04 somwhere in 2009. Instruct the linker to link in certain libraries. The command to do so from Dev-C is Alt-P. Choose the Parameters tab from the pop-up window and type the following into the Linker area.

I tried using graphics.h with Dev C++ on windows 10 recently. Index of os x dmg.

Vector magic full version free download mac. These are the steps I followed :

1) Download the setup file for Dev C++ 5.11 from Sourceforge and install it

2) Download the following folder and extract it's contents. It contains the header and library files for graphics. On unzipping you should get 3 files namely, graphics, winbgim and libbgi.ahttps://drive.google.com/file/d/0B5k4Y85A4nwRdjNFWlEweEJmNjQ/view?usp=sharings

3) Copy and paste the files graphics and winbgim into C:Program Files (x86)Dev-CppMinGW64include and C:Program Files (x86)Dev-CppMinGW64x86_64-w64-mingw32include .The path may vary slightly depending on where you install Dev C++, it's usually installed in the above specified paths by default.

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4) Copy and paste the file libbgi.a into C:Program Files (x86)Dev-CppMinGW64lib and C:Program Files (x86)Dev-CppMinGW64x86_64-w64-mingw32lib

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5) Open a new project in Dev C++ and choose Empty project.

6) Press Ctrl+H and choose the parameters tab in the window that opens.Copy paste the following in the linker column-lbgi -lgdi32 -luser32

7) In the title bar, choose TDM-GCC 4.9.2 32-bit Profiling option in the dropdown

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8) Copy paste the following code to test if the graphics.h library is working correctly or not. On executing the coding you should get a window with a circle.

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Hope this helps ! :)