How To Download Android Sdk For Unity Average ratng: 7,3/10 8605 votes

Change the Android SDK Tools path. Uncheck Android SDK Tools Installed with Unity (recommended). In the SDK field, enter the path to the SDK installation folder, or use the Browse button to locate it. Unity works with the most recent version of the Android SDK available at the time of the Unity version release. Change the Android NDK path. The fastest way to import the MobiledgeX Unity SDK into your project is by using the Package Manager. You can open it from Window Package Manager in Unity. To add our MobiledgeX Package, select the + icon and click on “Add package from git URL”. Unity 2019 has a great new Android support, especially when installing via the Unity Hub 2.0.0. In this video I show how to download and install the Android Build support and also the SDK and NDK Tools with the Unity Hub in version 2.0.0. Then I build a game that uses the Lightweight Render Pipeline. Download the package(s) that you want to use, from the latest release. 3.2 Import the package. Open your Unity project, then double-click each of the Unity packages you downloaded. A pop-up window should appear in your Unity project containing a list of files. Select Import, and the SDK will be added to your project. Do this for each package.

Last Modified: 07/21/2020

How To Download Android Sdk For Unity

The MobiledgeX Client Library enables an application to register and then locate the nearest edge cloudlet backend server for use. The client library also allows verification of a device's location for all location-specific tasks. Because these APIs involve networking, most functions will run asynchronously, and in a background thread.

The Matching Engine Unity C# SDK provides everything required to create applications for Unity devices.

Prerequisites

  • Unity 2019.2 or newer, along with selected platforms (iOS, Android) for your project
  • The SDK is compatible with (IL2CPP & .NET 2.0) , (IL2CPP & .NET 4.x) , (Mono & .NET 2.0) but not compatible with (Mono & .NET 4.x)
  • A running AppInst deployed on your edge server
  • Git installed

Download the Unity SDK Package

2019.3.x and above

The fastest way to import the MobiledgeX Unity SDK into your project is by using the Package Manager. You can open it from Window > Package Manager in Unity. To add our MobiledgeX Package, select the + icon and click on “Add package from git URL…”The walking dead game free download pc full version.

Enter https://github.com/mobiledgex/edge-cloud-sdk-unity.git in the text field, which will automatically start the process of importing the package into your application.

Once that completes, you will see the MobiledgeX SDK within your Package Manager and the SDK will be available under the Packages tab of your Project.

2019.2.x

In order to import the MobiledgeX package into your project, you will need to edit the manifest.json file. This file is located at Unity_Project_Path/Packages/manifest.json. When opened, the file will be in this format :

Under dependencies, add the following : 'com.mobiledgex.sdk': 'https://github.com/mobiledgex/edge-cloud-sdk-unity.git'
When you do, your manifest.json file should look like this (minor : do NOT include the comma if you add the mobiledgex line to the end of the dependency list):

After you finish editing and save the file, you can now click into the Unity editor and it will automatically begin the process of importing the package.

Using the MobiledgeX SDK

Setup

Once you have successfully imported the Unity package, you will see a new tab as part of the Unity menu labeled MobiledgeX

Click Setup, which will open a new Unity window asking you for your application's
* organization name
* app name
* app version number

After you provide your application credentials, click the setup button, which will communicate with the DME to verify that your application definition exists on the MobiledgeX console. If successful, your project will be set up with the correct plugins and resources necessary to use our APIs. You can verify if these files were generated correctly by looking in the Plugins and Resources folders of your project.

Important: Make sure your Resources/MobiledgeXSettings.asset file has the correct information for your application.

Example Usage:

Once that setup has been completed, you can very easily call all the necessary API requests to connect to a cloudlet with your application deployed. Here is some example code using the MobiledgeXIntegration class that comes with the package

Getting Edge Connection Url

MobiledgeX SDK uses the device Location and the device's MCC-MNC ID (if avaliable) to connect you to the closest Edge cloudlet where you application instance is deployed.

If your carrier is not supported yet by MobiledgeX the SDK will throw a DmeDnsException. You can catch this exception and instead use WifiOnly(true) to connect to the wifi dme which will connect you to the closest regional DME.

If your device doesn't have MCC-MNC ID (no sim card - for ex. Oculus device), Please use UseWifiOnly before RegisterAndFindCloudlet.

In UnityEditor

While developing in Unity Editor (Location is not used), The fallback location by default is San Jose, CA.

If you wish to change the fallback Location, use SetFallbackLocation() before you call RegisterAndFindCloudlet().

By default in Unity Editor you will connect with the Wifi DME, which is specified using the TestCarrierInfoClass in the CarrierInfoIntegration script.

Communicating with your Edge Server using REST

For full example code, Please check RunTime/Scripts/ExampleRest.cs

Communicating with your Edge Server using WebSockets

MobiledgeX Unity Package comes with WebSocket Implementation (MobiledgeXWebSocketClient).

For Using MobiledgeXWebSocketClient:
1. Start the WebSocket
2. Handle received messages from your Edge server.
3. Send messages. (Text or Binary)

For full example code, Please check RunTime/Scripts/ExampleWebSocket.cs

Location

MobiledgeX SDK uses a combination of device Location & MCC-MNC code to connect you to the closet Edge data center where your backend is deployed.

The SDK comes with an easy to integrate Location Service Solution (LocationService.cs) that asks for the user permission and access the user GPS location, LocationService.cs must be added to the Scene in order for the SDK to automatically ask for Location Permission and use the user location.

You can find LocationService in the Unity Editor Inspector.
Select AddComponent then select (MobiledgeX/LocationService)

Different way to get the device's location :

Platform Specific

Android

The minimum API we support for Android is API Version 24. In your player settings, make sure to set the minimum API to 24, otherwise you will be unable to build your project.

Known Issues

If you receive the following error and cannot compile your Unity project, restart Unity.

Where to Go from Here

How To Download Android Sdk For Unity Free

  • Click here to view and familiarize with the Unity C# SDK APIs to start your MobiledgeX integration.

  • To learn how to use Docker to upload your application server, see this tutorial.

  • For sample Unity code, please refer to our Ping Pong tutorial.

How To Download Android Sdk For Unity Version

To build Unity projects for Android the Android SDK (Software Development Kit) needs to be installed. If you’re using Android Studio the SDK will be already part of that installation.

So far so good, but when Unity asks you to select the Android SDK root folder you’ll have a problem because it is part of the Android Studio package and therefore isn’t accessible to Unity.

Download Android Sdk For Unity Mac

To work around this let’s create a symbolic link to the SDK’s root folder in our Applications root. Open a Terminal window and execute the following command:

The command ln used with the option -s will create a symbolic link to the SDK location /Applications/Android Studio.app/sdk as /Applications/Android SDK.

Note that a backslash before a space (e.g. SDK) is escaping that space to prevent it from being treated as a separator, hence part of that directory.

Voilà. Now we can select the Android SDK root folder when Unity asks us: